POV-Ray : Newsgroups : povray.unofficial.patches : Transforming an object without transforming its texture : Re: Transforming an object without transforming its texture Server Time
2 Sep 2024 08:15:01 EDT (-0400)
  Re: Transforming an object without transforming its texture  
From: Ken
Date: 12 Mar 2000 10:38:26
Message: <38CBB90F.7C4AC93F@pacbell.net>
Chris Huff wrote:

> > Any questions ?
> 
> Yes, I want to make many(Like 100 or so) different versions of it, each
> scaled, rotated, and with a matrix transform in addition to being
> translated. Can you do that too? :-)
> 
> BTW, did I mention that the object is a *complex* CSG with 50 textures,
> not just a simple union? And that it is in a program-generated include
> file that isn't well formatted for reading and editing?

Name one scenario where you would need to do this with an object of
this complexity.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.